The Agony and the Ecstasy of Countless Gaming Crossovers


When my mates wish to play Magic: The Gathering, I wade via my two-dozen or so decks constructed for Commander — the cardboard sport’s informal, multiplayer format. I would select the deck constructed round Elenda, the Nightfall Rose, a vampire saint who can create legions of vampires. Possibly I will take my Narset, Enlightened grasp deck, which lets me solid highly effective spells without cost when she assaults. Each Elenda and Narset are authentic characters from Magic: The Gathering.

Or possibly I will seize my Lightning, Military of One deck, constructed across the Closing Fantasy 13 character, so I can assault folks for absurdly excessive quantities of harm. Possibly my Godzilla deck will have interaction in superb fight in opposition to my mates’ decks led by characters from Dracula or Warhammer 40K. Would Eowyn from Lord of the Rings be a greater match-up in opposition to the forces of the Imperium?

It is a double-edged sword, this impulse towards crossovers. And it is taking place in games far past Magic: The Gathering.

Overwatch featured skins from Persona 5 in September, Halo armor and weapons confirmed up in Helldivers 2, and edgy looter shooter Borderlands 4 is exhibiting up in… golf sport PGA Tour 2K25. The crossover crown lies eternally with Fortnite, because of its endless inflow of skins from video games, films, comics and real-life celebrities — main gamers utilizing the Sabrina Carpenter pores and skin to cease capturing one another and, say, hold impromptu concerts instead.

When the weather match one another are dealt with with care, it is a enjoyable means for followers to interact with a number of pursuits concurrently. However when it feels carelessly thrown-together or when the weather do not mesh, it might really feel like a money seize that hollows out the unique property. And what works for one participant would possibly really feel egregious or immersion-breaking to a different. 

Lightning, Army of One card from Magic: The Gathering

The Stagger mechanic on Lightning’s card is designed to reflect a mechanic from Closing Fantasy 13.

Wizards of the Coast/CNET

“Am I the issue?” I ask myself, as I work on a fourth Magic deck constructed round a Closing Fantasy character, after spending a whole lot of {dollars} on playing cards and equipment from the set. 

I do notice that the cash I spent on the discharge occasion and weekly drafts screamed to Hasbro, “It is working!” On the identical time, enjoying with playing cards from that Final Fantasy set was additionally essentially the most enjoyable I’ve had with Magic in a number of years. 

Companies betting massive on model crossovers feels just like the unavoidable consequence of a world wherein gamers look increasingly for personalisation and methods to point out off their personalities and pursuits, which dovetails with firms in search of profitable methods to draw new gamers and improve income in ongoing video games. Is different media filtering into in style video games concerning the pleasure of together with acquainted faces, or does it flip characters into digital bumper stickers, starved of their id from their authentic context? 

The reply, prefer it or not, is each. 

Cash is an enormous a part of the motivation, however increasing attain and providing customization additionally think about

Mixing totally different properties collectively typically requires an intense collaboration between the property homeowners and the sport inviting the crossover. So what makes these gaming collaborations value it for these events? 

There is a monetary incentive, to make sure, as Hasbro has made astonishingly clear. In its second-quarter 2025 earnings name, CEO Chris Cox famous that Magic: The Gathering’s Final Fantasy set made $200 million in revenue in one day, whereas it took the Lord of the Rings set six months to hit that milestone. To place these two collaborations within the context of authentic Magic: The Gathering units, the bestselling Magic set earlier than Lord of the Rings was Fashionable Horizons, which made $200 million over two years. 

Admittedly, $200 million in 24 hours is efficiency that Magic: The Gathering will doubtless wrestle to duplicate, even with the overabundance of outdoor properties coming next year: Teenage Mutant Ninja Turtles, The Hobbit, Star Trek and Marvel. Nonetheless, Cox mentioned the corporate feels good concerning the collaborations set to launch subsequent yr by way of pleasing gamers and bringing in income. And Closing Fantasy in the end factors to the monetary energy of a superb gaming crossover, one the place the properties are dealt with thoughtfully and deliberately (even when a few of that intention is making the collaboration extra collectible).

To raised perceive how and why these crossovers occur, I talked with a few of the folks powering these gaming collaborations. 

There have been “lots of clues” each internally and externally that Magic might assist these sorts of crossovers within the sport, mentioned Aaron Forsythe, Magic: The Gathering’s vp of analysis and growth.

Units like Lord of the Rings and Closing Fantasy can even assist funnel new gamers right into a sport that has been round since 1993.

Three booster packs of Magic: The Gathering Final Fantasy

This was my POV virtually each Friday in June and July.

Adam Benjamin/CNET

“With Closing Fantasy, we’ve got seen a marked improve in play participation, particularly amongst gamers who have not beforehand participated in our Organized Play applications,” mentioned Rebecca Shepard, the vp of franchise for Magic: The Gathering. That participation additionally extends after the launch of units primarily based on the opposite properties, which Magic manufacturers Universes Past.

She famous that Universes Past releases additionally result in elevated curiosity in older merchandise, demonstrating the crossovers’ potential to drive curiosity within the sport’s authentic creations.

Magic’s designers have spent a long time creating a number of in-game worlds or “planes” with their very own lore, characters and mechanics. To a sure diploma, crossovers are baked into its premise. 

However what about one thing with a significantly smaller scope, just like the hero shooter Overwatch 2? The team-based sport is about in nearish future Earth, the place different Blizzard video games like Diablo and Starcraft are minimal components of the world as references and outfits. However apart from a small Lego crossover, different exterior properties have been largely solely winked at… till the sport launched skins from the favored manga and anime One-Punch Man again in 2023.

The sport’s collaborations began out as rare occasions, however now present up roughly each season.

The Overwatch crew was nervous for its first collaboration and took a cautious strategy, mentioned Aimee Dennett, Overwatch’s affiliate director of product administration. Devs wished to make sure that heroes have been nonetheless recognizably Overwatch characters whereas additionally sustaining the integrity of the sport’s lore. The answer was described as “our characters are cosplaying,” which means that the Overwatch heroes keep the enduring components of their visible id, whereas incorporating parts which might be recognizable because the characters from the crossover properties.

Stylized artwork showing Overwatch heroes blended with their Persona 5 skins

This promo artwork reveals Overwatch 2 heroes represented as characters from the JRPG Persona 5.

Blizzard/Atlus

There are additionally inner motivations for these alternatives.

“We have discovered that it has such a optimistic impact on the crew,” mentioned Overwatch’s Artwork Director, Dion Rogers. Individuals who work on the sport are additionally followers of those properties, and the chance to design these crossovers is usually a artistic spark for the builders. 

Fortnite did not begin the get together, however it did invite principally everybody

Fortnite is the de facto instance of crossovers in gaming. It represents an astonishing evolution of an idea that kicked off a long time in the past. 

Online game publishers have been firmly protecting of their properties to maintain their video games distinctive, however gaming web site Large Bomb asserts that crossovers started in earnest with 1992’s Battle Soccer, the place Godzilla might take the pitch in opposition to large mech Gundams and superheroes from Japanese TV. Just a few years later, Marvel’s X-Males confronted off in opposition to Road Fighter characters in a transfer that might ultimately spawn the Marvel vs. Capcom collection of combating video games.

Crossovers ramped up within the 2000s with Sonic the Hedgehog and Stable Snake as the primary two characters not owned by Nintendo to point out up in Smash Bros. Brawl, a couple of years earlier than horror film villain Freddy Krueger first appeared in a Mortal Kombat sport. Thematically, these all make some sense — however Fortnite took crossovers to a different degree. 

The crossovers began with the Infinity Gauntlet limited-time mode, the place gamers might rework into Thanos, the villain of the 2019 movie Avengers: Infinity Conflict. It was shortly adopted by the primary Marvel-themed skins for Black Widow and Star-Lord that any participant might put on. That kicked off a wave of Fortnite crossovers that might develop past Marvel to additionally embrace DC Comics, Star Wars, celebrities and numerous different video games.

Fortnite battle pass screen

This battle move options character skins from the TV present Mighty Morphin’ Energy Rangers and the online game collection Halo.

Epic Video games/Screenshot by CNET

Extra have adopted in Fortnite’s wake. The leap to incorporate characters from different media in addition to video video games has confirmed in style, with video games like Mortal Kombat bringing within the villainous superhuman Homelander from The Boys, and the asymmetrical PVP horror sport Useless by Daylight leaning closely into killers and survivors from numerous video games and flicks — and likewise Nicolas Cage as himself, delivering some really superb voice traces.

Nonetheless, relating to bringing in all the pieces from in all places, nothing tops Fortnite, the place crossover occasions really feel much less like visitor stars and extra like the primary cease for main franchise promotion. And the cumulative outcomes are, for lack of a greater phrase, bonkers. Now a squad of Ariana Grande, Billie Eilish, Girl Gaga and Sabrina Carpenter can face off in opposition to a squad made up of Darth Vader, the Joker, Thanos and Mortal Kombat’s Sub-Zero… after which carry out *NSYNC’s Bye Bye Bye dance on the villains’ corpses.

Epic Video games, the makers of Fortnite, declined to remark for this story. 

Comfort and customization… at a value

Whereas crossovers with different properties assist deliver income and new gamers into video games, additionally they danger alienating gamers whose main curiosity is of their video games’ authentic ideas and who might really feel the crossovers transfer the sport away from its id.

“We hear and study greater than people notice however on the identical time, our purpose of constructing Magic for everybody — as a result of it’s — can even frustrate our current gamers,” mentioned Shepard in response to a query concerning the suggestions to Universes Past and the seemingly polarized responses on-line.

You’ll be able to see that frustration in movies from distinguished Magic creators, with titles like “The Problems With Universes Beyond — Even if You’re NOT a Hater” and “Half of Magic: The Gathering Will Not Be Magic: The Gathering.” The discussions in these movies contact on a number of parts, however middle across the proportion of and execution of Universes Past units and the way these units do or do not gel with the remainder of the sport. 

That pressure exists with most gaming crossovers. I wasn’t initially a fan of Overwatch’s transfer into collaborations. For me, the picture of Doomfist in a yellow go well with and flowing cape cheapened a personality who’s purported to be a surly massive unhealthy within the Overwatch universe. To me, it felt tonally mismatched together with his id, and I feared Overwatch feeling much less like Overwatch because of this.

Six Overwatch heroes in their One Punch Man skins

For me, these Overwatch skins lean towards immersion-breaking, however they’re additionally a reasonably frequent sight within the sport.

Blizzard

However the response I noticed was largely optimistic. A change being celebrated doesn’t suggest it is essentially good for the sport, nor does outcry imply a change is unhealthy. However there have been clearly individuals who wished the customization and expression of anime skins, highlighting the stress inherent in gaming collaborations like this.

Magic’s Aaron Forsythe acknowledged the competing pursuits, saying, “Gamers which were with us for some time do not feel the necessity for a change of this magnitude, and I admire how this hits them. However we’re doing this each as a result of we wish to develop the sport — and we’re — and since we predict it is one other actually enjoyable technique to take pleasure in it.”

For longstanding followers who’ve performed the sport for years, even perhaps a long time, it might really feel just like the assets for the sport’s authentic concepts are being diverted to gasoline crossovers. 

There are levels, although. Within the case of Magic: The Gathering, one-time Secret Lair drops like Sonic the Hedgehog that largely present up in informal multiplayer codecs might not appear as disruptive. However over the course of subsequent yr, Magic will launch 4 extra units primarily based on outdoors properties, bringing the full to seven such units in two years. Greater than any particular person card or set, that density of outdoor properties would possibly really feel notably unwelcome, contributing to the sensation that it’s just Fortnite now.

Everyone seems to be right here (and right here to remain)

I believe lots of the response to crossovers comes down to 2 issues: how nicely the idea suits and the way good the execution is. Fortnite itself has develop into a conglomeration of varied sport sorts — from Battle Royale to Lego to Ballistic, festivals and Artistic modes — so the sport that includes skins from every kind of flicks, video games and celebrities kind of suits into that “all the pieces for everybody” concept. 

One thing like Useless by Daylight is an instance of utilizing crossovers with a narrower focus, incorporating horror icons that match its gameplay and lore. Resident Evil characters making an attempt to flee from Halloween’s Michael Myers does not make complete sense, however there’s sufficient of an inner logic within the genres of slasher movies and survival horror video games for it to work. 

And, regardless of my preliminary reservations about Overwatch’s collaborations, I used to be instantly enthralled after I noticed Kiriko’s Suki pores and skin from Avatar: The Final Airbender. Along with giving me a brand new outlet for my favourite character from the present, it simply match the visible id and the idea of the Overwatch hero, a protector in her own right.

Kiriko's Suki-themed highlight intro

This spotlight intro feels equal components Kiriko and Suki.

Blizzard

The folks behind the video games acknowledge how a lot that issues. “If we do not do that proper,” Overwatch’s Rogers instructed me, “the followers will name us out.” Gamers have their very own concepts of what suits and what does not, and so they aren’t shy about voicing these emotions. However Rogers mentioned that getting it proper as an alternative helps keep the id of the sport’s heroes.

Equally, Magic’s Shepard mentioned one step within the technique of evaluating potential crossovers is feeling out whether or not it appears like “an genuine relationship” for the sport and its gamers. The problem, nonetheless, is that every participant’s mileage will differ relating to that authenticity. 

There is no placing these crossovers again within the field, for higher and worse. We’ll proceed to have extra choices to play as our favourite characters throughout quite a lot of video games. Proper now, if I wished to, I might hearth up Road Fighter 6 and play a sport as Chun-Li within the context of her authentic collection. I might then swap over to Fortnite and run round sniping folks as Chun-Li earlier than logging into Overwatch and enjoying as Juno in her Chun-Li pores and skin, therapeutic folks with a Martian mediblaster. After which over the weekend, I might play Magic: The Gathering with my mates and pull out a deck constructed round a Chun-Li character card.

For Chun-Li superfans, that is nice. On the identical time, my Magic opponents could also be sick of enjoying in opposition to characters from Stranger Issues, Jurassic Park and Marvel, which could break the immersion of the sport for them. 

The demand is there and the complaints are legitimate. Corporations will observe the cash. However every sport’s builders have to search out their very own means of squaring the crossover — justifying (or not) how one other artistic world collides with theirs. 

For Overwatch’s Dennett, as the sport grows and modifications, so does the crew’s philosophy about collaborations — as a result of pushing the boundaries of what is potential within the hero shooter sparks the imaginations of its participant base. 

“It is kind of a self-reinforcing cycle, the place our gamers develop and alter a lot, and so do the kinds of collaborations, and the kinds of collaborations change, which grows and modifications our gamers.”


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