
For the primary time in years, Nvidia declined to introduce new GeForce graphics card fashions at CES. CEO Jensen Huang’s characteristically sprawling and under-rehearsed 90-minute keynote centered virtually fully on the corporate’s dominant AI enterprise, relegating the corporate’s gaming-related bulletins to a separate video posted later in the evening.
As an alternative, the corporate centered on software program enhancements for its current {hardware}. The most important announcement on this vein is DLSS 4.5, which provides a handful of recent options to Nvidia’s basket of upscaling and body era applied sciences.
DLSS upscaling is being improved by a brand new “second-generation transformer mannequin” that Nvidia says has been “skilled on an expanded information set” to enhance its predictions when producing new pixels. In keeping with Nvidia’s Bryan Catanzaro, that is notably helpful for picture high quality within the Efficiency and Extremely Efficiency modes, the place the upscaler has to do extra guessing as a result of it’s working from a lower-resolution supply picture.
DLSS Multi-Body Technology can be bettering, growing the variety of AI-generated frames per rendered body from three to 5. This new 6x mode for DLSS MFG is being paired with one thing referred to as Dynamic Multi-Body Technology, the place the variety of AI-generated frames can dynamically change, growing generated frames throughout “demanding scenes,” and lowering the variety of generated frames throughout easier scenes “so it solely computes what’s wanted.”
The usual caveats for Multi-Body Technology nonetheless apply: It nonetheless wants an RTX 50-series GPU (the 40-series can nonetheless solely generate one body for each rendered body, and older playing cards can’t generate additional frames in any respect), and the sport nonetheless must be working at a fairly excessive base body charge to reduce lag and bizarre rendering artifacts. It stays a great tool for making fast-running video games run sooner, nevertheless it gained’t assist make an unplayable body charge right into a playable one.